After the player has achieved the capability to field them, the only reason left not to field them is an economical one. In the original package, there may have been an issue with Tier 4 units, namely the most expensive units which a race or hero class can field. If the crypts and tombs have pervasive magic which brings back formerly living units as the undead, the gravestones will be handy in managing the battle, but of little use in other situations. Without the expansion though, the gravestones’ significance in the gameplay can only be seen in battles which occur in crypts and tombs. These will be useful for necromantic magic and certain abilities of the Undead ‘race’, which is introduced in the Eternal Lords expansion. Graves now appear on the tiles where units died this is of more significance to the DLC which introduces the Undead faction and necromantic magic.Īmong these additions are gravestones, which appear where units have died. Not all of the additions which have been implemented by the updates are meant for fixes or improvements. This is of course still far from the ideal that is that there should be no first-party launcher at all, but the launcher appears to be irrevocably worked into the game. The guest account now works like a proper user profile, keeping details such as the player’s chosen graphical and gameplay settings. If the player does not already use a Triumph Studios account, the launcher reverts to the guest account by default. This was certainly unacceptable, but fortunately, Triumph Studios has addressed this issue by redesigning the launcher and the guest account. Furthermore, for players who do not want to register accounts in Triumph Studio’s customer base, the original package creates a “guest” account that does not remember any of the player’s custom-selected settings. The original package of the game riled some customers, especially GOG users, because it requires a rather intrusive first-party launcher. In fact, one of the updates for the game introduces a graphical option which has the game’s programming wait for the GPU to complete its previous task before loading it with more instructions, if only to avoid overheating.įIRST-PARTY LAUNCHER IS STILL AROUND – BUT MORE USER-FRIENDLY NOW: On the other hand, it would appear that these improvements would place the GPU under greater duress. This issue has been addressed by Triumph Studios, who revisited and revised how the game handles its interactions with the graphics processing unit of the computer. ![]() In the original version of the game, there were considerable frame rate drops, especially during siege battles. MORE STABLE GRAPHICS, BUT GREATER POTENTIAL STRESS ON GPU: The start-up for the game also seems to be faster. However, this also came together with some noticeable improvements in times for the loading and creation of game-saves, likely because the necessary assets for reloading game-saves have already been pre-loaded into memory. Ever since the updates, the amount has inflated to over that. The physical memory which the game occupies upon launching was previously less than 1 GB of RAM. The caveats of the updates will have to be gotten out of the way first, if only to emphasize that the updates had not been an idiomatic bed of roses. ![]() INCREASED MEMORY USAGE BUT IMPROVED LOADING & SAVING TIMES: ![]() If the player loads up an old game-save which is made using earlier versions of the game, this is perhaps the first thing that the player would learn cities would shrink in size, because the population thresholds for sizes have been changed. Unfortunately, the updates come with a caveat for the customer to worry about, namely a greater need for computing resources. Since its release, the game has benefited from many updates, most of which do introduce gameplay content in addition to fixing issues and tweaking balances. Moreover, although it has solved a lot of balance issues with the previous games, especially with regard to the gameplay system of heroes, it has balance issues in other places, such as the nullification of spells and the seeming superiority in mobility that flying units have over other units. However, it is not without its own issues, such as not including content which has been shown in the previous games. Although its gameplay fundamentals remain unchanged, there has been quite a number of significant changes, discounting the DLC.Īge of Wonders 3 has sophistication that is impressively greater than that of its predecessors. Rather, it is a work-around for GameSpot’s inability (or unwillingness) to host two different user reviews from the same user for the same game.Īnyway, this review is for version 1.7 of the game, introduced at the end of the year 2015. This review is actually not about the MAC version of the game. By Gelugon_baat | Review Date: July 13, 2016
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